by Electronic Arts
Platform: Xbox 360
(497)
Release Date: March 6, 2012
Buy new: $59.99
66 used & new from $47.59
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Product Description
Earth is burning. Striking from over famous space, a competition of terrifying machines have begun their drop of a tellurian race. As Commander Shepard, an Alliance Marine, your usually wish for saving humankind is to convene a civilizations of a star and launch one final goal to take behind a Earth.
Product Details
- Amazon Sales Rank: #7 in Video Games
- Brand: Electronic Arts
- Model: 19585
- Released on: 2012-03-06
- ESRB Rating: Rating Pending
- Platform: Xbox 360
- Number of items: 1
- Dimensions: .60" h x 5.30" w x 7.50" l, .88 pounds
Features
- Battle as Commander Shepard on many worlds opposite a star as we combine a ultimate force to take behind a Earth before it's too late
- Enormous enemies and take on a smarter form of rivalry that will consistently plea your best fight devise and put we on a corner of your seat
- Customize your Commander Shepard, your patrol and weapons to rivet a rivalry on your terms
- Allows a choice to import decisions from both of a prior games and supports discretionary use of a Kinect Sensor for Xbox 360
- Experience a new importance on m?lange combat, transformation and an softened cover system
Editorial Reviews
Amazon.com Product Description
Mass Effect 3 is a Role-playing Game (RPG) / Third-Person Shooter hybrid set in a Science Fiction universe. Mass Effect 3 is a third diversion in a renouned Mass Effect series, and is rumored to be a final installment. In it players continue a adventures of Commander Shepard utilizing impassioned impression customization that is a hallmark underline of a series. Additional facilities include: a ability to import decisions from both of a prior games into a new game, ownership/play of prior games not required, customizable weapons, softened mobility and m?lange combat, many returning characters (if they were not killed off in prior visitor games), an softened cover complement that allows for some-more action, harmony with a Kinect Sensor for Xbox 360 and more.
Join Commander Shepard in a onslaught opposite a Reapers in a end to a Mass Effect trilogy.
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The Final Chapter in a Mass Effect Trilogy
Not everybody will survive. An ancient visitor race, famous usually as "Reapers," has launched an all-out advance withdrawal zero though a route of drop in their wake. Earth has been taken, a star is on a verge of sum annihilation, and we are a usually one who can stop them. The cost of disaster is extinction. You are Commander Shepard, a impression that we can forge in your possess image. You establish how events will play out, that planets to explore, and whom to form alliances with as we convene a force to discharge a Reaper hazard once and for all. How we salary this fight is totally adult to you: go into fight with guns blazing or use cover to devise a some-more tactical assault. Utilize your patrol to full outcome or take a sole wolf approach. Rain genocide from a stretch or go toe-to-toe with enemies regulating harmful m?lange attacks. Mass Effect 3 will conflict to any preference we make as we play by a truly singular knowledge of your possess creation.
Key Game Features
- A Rich, Branching Storyline - Experience a sci-fi epic with mixed endings dynamic by your choices and actions via a game
- Massive in Scope - Battle on many worlds opposite a star as we combine a ultimate force to take behind a Earth before it's too late
- Large-scale and Intelligent Enemies - Battle outrageous enemies and take on a smarter form of rivalry that will consistently plea your best fight devise and put we on a corner of your seat
- Unlock a Customizable Arsenal - Tailor any arms with harmful upgrades including scopes, grips, barrels and dozens of other singular attachments. Each arms boasts a possess absolute impact and visible flair
- Unleash Death from Afar or Go Toe-to-Toe - Customize your infantryman and patrol to rivet a rivalry on your terms. A outrageous accumulation of weapons, abilities and apparatus concede we to fight a rivalry in your elite character of play
- Play with Kinect - Mass Effect 3 facilities harmony with a Kinect Sensor for Xbox 360
Additional Screenshots
A customizable arsenal. |
A abounding branching storyline. |
Large-scale enemies. |
Multiple play options. |
Customer Reviews
Most useful patron reviews
242 of 269 people found a following examination helpful.
Great Trilogy.... Until a Last Hour or So
By ikantspel
Be warned, this examination contains some spoilers so examination during your possess risk. This is also a bit prolonged winded; we apologize but, as a fan, we invested utterly a bit of time in a series. Time for me to give behind what they took from me.
My Real Rating: 4.5/5 until a final hour or so, during that it becomes 2/5
Game reviews can mostly be biased so this examination is entrance from someone essentially with an RPG credentials who, in terms of diversion play, enjoyed a initial diversion softened than a second. The second wasn't terrible in terms of story though it was many reduction of an RPG and some-more of a shooter. The initial thing we beheld about Mass Effect 3 is that BioWare gave us a diversion that gives us a best of both worlds and should be famous for that. There are also some things here and there that we presumably desired or hated though these were not things that impacted a altogether knowledge so we bar them.
Some Observations
=================
1. Some people protest about graphics though that isn't as many as an emanate for me. we am a tough line gamer who still pulls out a classics from a 80s and 90s and can generally pardon not-as-good graphics for a good story or diversion that is simply fun to play. Mass Effect 3 is, for a many part, both. That being said, a graphics weren't terrible and we feel that this is unequivocally a non-issue.
2. The re-design of a Normandy is great! we adore a loll (reminds me of a line from Mass Effect 2 when Shepard told Jacob that a subsequent Normandy gets a lounge). Nice touch.
3. The essay was generally good. There were some places where we felt it was lacking though I'm saving my annoy to plead a ending. Also, impression growth is good, generally opposite a 3 titles; this is insanely formidable to accomplish in a diversion trilogy so acclamation for that. There were several points in a diversion where a stage elicited an regretful greeting from me. In a final hour, that tension was perfect apprehension that all this impression growth had been for zero (see below).
4. As we mentioned, many of a RPG elements that were taken out of a second pretension were brought behind though vastly improved. One such underline was arms modding. While it didn't worry me like it did some people, we contingency still acknowledge that modding in a initial diversion could turn rather tedious, generally for someone who feels a need to collect all (not a good suspicion in a initial game).
In this game, for example, suspect we mod a array of weapons with, say, a Rifle Scope I. If we collect adult or squeeze a Rifle Scope II, all weapons with a progressing mod are automatically updated as good as your inventory.
From a start, we can select to ascent weapons we are regulating to softened weapons right away. Moreover, weapons are no longer compelled to a sold category (i,e, infiltrator, soldier, vanguard, etc) so we can enter a quarrel conditions with a weapons that are best matched to a task. There are some weight boundary that we should observe when carrying weapons that count on class, however.
Overall, a diversion play is fantastic.
5. Halleluiah, world scanning is gone! It has returned in some form though one does not need to spend vast chunks of time collecting resources to ascent weapons and boat components. Planet scanning is especially used to collect quarrel resources in Reaper tranquil domain though even this can still get a bit vapid during times.
6. we am not a outrageous fan of multiplayer games, mild or not, so we do not feel like we am in a position to sufficient critique it.
Comments on a Story
=====================
The story was great. we was on a corner of my chair digging it, that is, until a final hour mins or so when, in my view, a assemblage of a trilogy came crashing to a ground. There is a huge, exhilarated discuss about a finale of a diversion where both sides are job names like rather ill-behaved children. we do not intend to call names here as games, like movies, are unequivocally subjective. However, we do have some thoughts about a finale and a story. If we don't share these thoughts, great. But don't be pompous, behaving like your opinion is a usually one out there. And, beware of spoilers.
//[Work Hard and Still Get a Shaft]//
The initial thing that unequivocally angry me was that we played by any mission/side query and got many (but admittedly not all) of a quarrel resources from a several worlds regulating a world scanner (this also got vapid during times though was nowhere as bad as a scanning in ME2). The approach we know a galactic willingness rating (GRT) is as follows: it is fundamentally a multiplier that takes your tender troops strength and is used to furnish an effective troops strength (EMS). If we spend some-more time in a multiplayer (which we did not) we can, in principle, spend reduction time on side quests and vice-versa. Good idea, we thought, as it gives players some space on how to proceed.
However, when we went into a final battle, we feel that a EMS rating was rather misleading. Mine was roughly during about 3200 or so with a default GRT of 50%. The immature bar was totally filled. However, my finale sucked (I'll get to this in a minute). In fact, a initial time we played through, we was so repelled that we re-loaded a Citadel goal to see if we missed something. Nope, as we feared.
Now, my initial greeting was knee-jerk. we was mad that EA/BioWare done a diversion where, as we viewed during a time, a decent finale could not be achieved though multiplayer. we have given afterwards been corrected. A decent ending, where Shepard presumably lives (there is still some ambiguity here), can be achieved with an EMS of 4000 or softened (at least, according to sites like IGN). However, my censure is that a diversion misled me about this as my EMS bar was totally filled going into a final mission. Even if we can get a good finale though personification multiplayer, many of your willingness rating depends on prior choices from progressing titles. Also, admittedly, there is a box that told me that my chances opposite a Reapers was even though we didn't consider many of it given in Mass Effect 2, they still called it a "suicide mission" even if we done all a required preparations.
I should note that a ostensible "good" finale includes a unequivocally brief cut stage where Shepard is still alive though appears to be in bad shape; we don't have many of an inducement to work tough to get my EMS adult for a 20 second cut stage that leaves some ambiguity about Shepard's ultimate fate.
//[Past Decisions?]//
I didn't feel that all of my decisions unequivocally mattered. My feeling is that your decisions mattered especially insofar as a impression competence quickly seem in a diversion and guarantee to assistance we though we competence not ever confront that impression again in a diversion and a certain array would be tallied, in your favor, to your troops strength. So, basically, we feel like we done decisions not to see serve growth of a impression who was peaceful to quarrel and, presumably die, along side me though rather, to see a sum magically boost by a few hundred points.
A good instance is a Rachni Queen. She appears if we save her and we are again given an choice to save or let her die as she has been taken over by Reaper tech. If we let her live, she appears in a list underneath a quarrel resources and that is that.
The gourmet base, for example, does play a purpose in what choices we have in a finale though we didn't unequivocally feel like my preference to destroy it done many of an impact via a game. This was, during smallest we thought, a outrageous preference and all it does it establish that 3 crappy choices will means we to "win" if we even "win" during all. That is, a crappy choices are permuted depending on your choice to destroy or not destroy a gourmet base.
You also see Major Kirrahe who promises to quarrel by your side no matter that approach a domestic waves turns. What is frustrating is that we approaching a full scale, epic conflict where all sorts of people we have rallied were fighting by my side. Literally. we don't consider that this was a wrong or dubious assumption. But this isn't what we got. Perhaps my expectations here were distant too high.
I know that origination a diversion that is tradition tailored to a actor is a difficult, technical charge though this is how they marketed a game. we remember feeling that my ME1 decisions, with a difference of Wrex, didn't unequivocally have an impact on ME2 solely for a few infrequent encounters with Conrad or an Asari communicating on interest of a Rachni Queen. we unequivocally felt like we would feel a complicated weight of my vital decisions from ALL 3 titles. Instead, there were many times when it felt like "Oh yeah, we remember doing that." The usually decisions that seemed to lift sufficient weight were ones that we done in this sold game.
//[Total Annihilation/Gooification of Humanity Isn't So Bad So Long As it is Justified by a Child]//
The finale didn't make many clarity to me. In fact, we felt like some-more ethanol would support me in bargain it. So, to save organics from a hands of super modernized synthetics or AIs we have to brutally destroy whole class with a competition of ultra-sophisticated synthetic-organic hybrids? Okay, maybe "destroy" is a bad word; some-more like, gooify we and collect we as a museum vaunt of what once was. So, instead of being broken in a common "the machines have revolted" sense, we will be brutally harvested by super modernized machines. Yeah.... that is a great....uh.... solution? Chaos is not indispensably a bad thing; it is found in nature. This was tough to stomach.
In Mass Effect 2, we detected that a collectors were unequivocally Protheans who were re-purposed and it was generally concluded by Shepard and organisation that this was a predestine distant worse than extinction. Why a change of heart? Because a presumably non-caporial being on a Citadel took a form of a child instead of Harbinger, with his guttural, bad guy-ish sounding voice? This child fundamentally told Shepard what Harbinger told Shepard on Virmire and during several spots in Mass Effect 2. Shepard positively didn't buy what Harbinger told him in a prior games though now it is fine given a child says it?
Seriously, we would rather quarrel a loosing conflict opposite machines Terminator 2 impression than have my friends and family incited into some muck where they lax all celebrity though their genetic structure is preserved. Because, we know, as we play, rise relationships, and consider prolonged term, my categorical regard should be.... preserving my corporeal fluids? It roughly has a Dr. Strangelove tinge to it... I'm usually devising Shepard droning on about his changed corporeal fluids.
Seriously, this sucked over measure. And by over measure, we meant it was serious, knee deep, disappointing, suckage. Dying during a hands of a collectors in ME2 was, in my opinion, a distant some-more gratifying finale to a series. Fewer lax ends to tie adult (which were not tied adult in ME3).
//[But You Can Still "Stop" The Reapers]//
If, by stop, we meant one of 3 things: we control a reapers, that is unequivocally unsatisfactory given it gives a Illusive Man credibility, we mix synthetics and organics that is equally unsatisfactory and, honestly uncanny as hell, or, as some diversion sites misreport, we destroy all synthetics, including a Reapers (some diversion sites news that we usually destroy a Reapers). And, unless we worked unequivocally hard, Admiral Anderson will die as will Shepard.
Then, in a remarkable possibility of pace, Joker apparently stops aiding a space conflict to go and collect adult Ashley, James, and Liara from a belligerent conflict so that when they pile-up land on some Eden-like planet, there will be adequate people to make babies (Note: some things competence be opposite depending on who we saved in ME1, who your squadmates were for a final mission, etc though a suspicion is a same).
So let's recap: we presumably die or, if not, we take a exhale of atmosphere badly bleeding with positively no impression resolution, we have positively no idea what happened to a other characters we have grown to love, and it is unequivocally expected that your spouse-to-be (or, during a least, we hoped) will have a charge of origination babies to repopulate amiability with small to no facial countenance that seems to demonstrate a smallest bit of regard as to your fate.
I wanted to see sum Reaper destruction (as against to sum AI/synthetic carnage) and maybe a marriage or presumably a stage where we travel divided with your friends in a nightfall withdrawal behind a raise of passed reapers (yes, we know, we am a broken romantic). Instead, we got no impression fortitude and a pointless stage of Joker crashing on a world that seemed to have small to do with anything.
Some people competence contend we am origination too many out of nothing. Possibly. But we wouldn't endure this kind of finale in a film trilogy so because should we endure it in a diversion that is ostensible to be story driven?
The suckage is finish and I'm not it certain can be undone. This alone does not make me wish to go behind and re-play a game. In fact, we would be calm to stop personification before a conflict of Earth and leave it be or die in ME2. I'm not even certain we can play a other titles meaningful what finale lies ahead. The diversion and a trilogy was good though a finale totally busted all for me during this point.
Bottom Line
===========
Gameplay is good and refined. Ending sucks and hull a trilogy. Even if a finale is bad (I would have elite a bittersweet finale as mentioned earlier), impression fortitude is still a partial of story telling!
40 of 45 people found a following examination helpful.
Crushed.
By Brion
Releasing a diversion day one with a bug that won't even import your impression origination is positively essence crushing. I've been with this array given a beginning, bought any singular DLC, purchased any singular foolish item, possibly it be guns or swap apparatus and this is a interjection we get?
My Mass Effect 3 is collecting dirt while we could have spent my income on a diversion we could have indeed played and enjoyed.
The mulitplayer is usually okay. But after a while it wears off. It becomes vapid and tedious. Survive 10 of augmenting difficultly. A bad man's gears.
This is not acceptable. And entrance from a constant fan, I'm totally heartbroken. What happened to my favorite series?
16 of 16 people found a following examination helpful.
I felt tricked by Bioware.....
By Gamer7
I felt tricked by Bioware for a terrible finale and a high cost of a collectors edition. we paid $110.99 for a Collectors Edition from gamestop and it was a ripoff. The equipment both in diversion and with a diversion box we perceived from a collectors book are a fun (two books and a foolish patch?). The equipment we perceived from Mass Effect 2 CE were some-more useful and fun in game.
To get a best quarrel willingness rating we contingency play multiplayer.....screw that!
The categorical reason we felt tricked was a terrible ending. we know that in quarrel s..t happens, though when it came to a finale it was a slap in a face. All that tough work assisting a races to work together usually to have them presumably broken or vital in a homogeneous of a dim ages. Wow what a pyrrhic victory.....only dual options were given all with a unequivocally same finale nonetheless with opposite cosmetic effects. Each categorical vital impression that died in assisting Sheridan was heart wrenching, though hey that is war. When Anderson died (spoiler alert) it was unhappy though he finished a mission, hence he died fulfilled. The choices given were not many of a choice presumably approach we are passed and everybody is passed or suffers, though hey a reapers are left whoopee.
More work should have been put into a so called ending. For instance another finale could be that mass relays were broken along with a Reapers, though a races reconstruct them that takes' time. During that time a races that are sparse on any other's world and learn a tough approach to work together while a mass relays are being rebuilt. Yes we know this looks lame, though softened than a WTF finale from bioware. Great let down guys.
Damn a Chief from a final Halo diversion done it to a cryogenic pod....