by Nintendo
Platform: Nintendo 3DS
(108)
Release Date: December 4, 2011
Buy new:
110 used & new from $21.25
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Product Description
The newest installment of a fan-favorite Mario Kart authorization brings Mushroom Kingdom racing fun into stately 3D. For a initial time, drivers try new rival kart possibilities, such as mountainous by a skies or plunging to a inlet of a sea. New courses, vital new abilities and customizable karts move a racing fad to new heights.
Product Details
- Amazon Sales Rank: #20 in Video Games
- Brand: Nintendo
- Model: CTRPAMKE
- Published on: 2011-12
- Released on: 2011-12-04
- ESRB Rating: Everyone
- Platform: Nintendo 3DS
- Number of items: 1
- Dimensions: .50" h x 4.90" w x 5.30" l, .10 pounds
Features
- Players can contest in internal wireless matches or online over a broadband Internet connection.
- The diversion supports both SpotPass and StreetPass features.
- Players can uncover their possess impression by customizing their vehicles with accessories that give them a rival advantage. For instance, hulk tires assistance a kart expostulate off-road, while smaller tires work best on city courses.
- People can select to competition as one of their favorite Mushroom Kingdom characters or even as their Mii character.
- The Mario Kart authorization continues to evolve. New kart abilities supplement to a furious fun that a games are famous for. On large jumps, a kart deploys a wing to let it slip over a lane shortcut. When underneath water, a propeller pops out to assistance a kart journey opposite a sea floor.
Customer Reviews
Most useful patron reviews
48 of 55 people found a following examination helpful.
Mario To The Finish Line
By Michael Kerner
There is no doubt that Mario Kart is shortly set to applaud a 20th anniversary as one of a many acclaimed video diversion array for a Nintendo games. It has customarily been a uninterrupted quick & mad float for Mario, Bowser and his friends from any angle. It has been on any complement given a Super NES, and it hasn't seen a plumber and his friends and foes strike a brakes into a diverge siren even once. Still, there have been so many racing games that have tries to duplicate it and haven't succedded, or those who have been desirous by Mario and his friends race. Well whatever a case, Mario and his friends kept on elaborating in a Mairo Kart games and they have never mislaid their luster. Now with a high-octane and fungus speed, it is during it again for a Nintendo 3DS, and truthfully it is value any and any race.
Mario Kart 7 unequivocally brings in a large guns for a Nintendo 3DS, where some of a other Nintendo 3DS games, have missed their symbol with a launch of a system. Hard to trust it is a 7th racing diversion for Mario and his friends, and this time around it has continued to develop good by bringing in a quick brew of a new and a old. Just like Mario Kart DS and MarioKart Wii, gamers will competition 32 marks that are both new and from Mario Kart's past. The diversion unequivocally looks extraordinary with some new wrinkles into a game, as we have new racers and new courses too like racing in a new Music Park, where hopping on any note and insturment will assistance we cranky a finish line, Shy Guy Bazaar, where it is a Middle Eastern season available, as we and your associate racers try and cranky a starting gate, while perplexing to trip from rooftops, and classics as good like Luigi Raceway from Mario Kart 64 and a speed and mall-madness of a Coconut Mall from Mario Kart Wii.
Aside from a brew of aged and new marks as well, there are new racers that are here to plea Mario, Yoshi and friends including Lakitu a cloud-dwelling and prickly tossing foe, Metal Mario (as a jubilee to assistance applaud a 15th anniversary of Super Mario 64,) Shy Guy and Wiggler to name a few. They move a lot of new blood into a game, as good as new elements like customizing your karts with tires and gliders that will make we soar your approach behind to a asphault.You also can competition underwater too, that will assistance we find shortcuts in a game, generally in redesigned courses like Koopa Trooopa Beach and new Cheep Cheep Lagoon. There are also a few new equipment in a diversion too including a fireball power-up, a tanooki tail that will assistance we strike flitting racers, and a new Lucky 7 that is a seven-way brew of weapons like a shells both red and green, a miss to ink foes, banana flay and and a star for invinciblity.
The graphics in a diversion demeanour amazing, as we measure your approach to a finish, as good as collect coins while on march to assistance yopu betray extras to assistance customize your karts. The control is clever as well, in a classical mode, yet there is one tiny hiccup with a new initial chairman perspective. While a judgment is good, in that mode we can competition with others regulating a gyro sensor from a 3DS and drive your kart by moving your racer behind and forth, like a Wii Wheel was in Mario Kart Wii. That can take a bit to get used to for new racers, yet for veterans they can also select to play in a classical approach as well. The sound is clever as well, by bringing in a classical scores and low-pitched elements of a particular classical courses like Mushroom Gorge, yet altogether it is a gameplay that is fun in both singular play and generally multiplayer too. The multiplayer adds extras with a Streetpass, and online gameplay like Mario Kart Wii showed, as we and 7 other racers try to competition your approach to a finish line.
Overall, notwithstanding one tiny flaw, Mario Kart 7 is unequivocally a quick and mad diversion from start to finish, and it still is customarily as good for many gamers some-more than meets a eye. If we have enjoyed a follow that Mario Kart has brought before than you'll unequivocally adore this Nintendo 3DS game. we unequivocally adore this stirring racer and it shows that some diversion franchises have never gotten old, they customarily have gotten improved with age. It is unequivocally a contingency buy for your Nintendo 3DS that is certain to be a yield that many racers haven't been means to uncover for over 2 decades opposite a finish line. we positively suggest Mario Kart 7 from start to finish.
Graphics: A
Sound: A-
Control: A- for classical gamers; B for Nintendo 3DS gyro sensor
Fun & Enjoyment: A- for solo play: A for multiplayer
Overall: A-
10 of 12 people found a following examination helpful.
Racing to Victory... On Cruise Control
By S. Rhodes
Every time Nintendo releases a new diversion we can always gamble on them bringing over their core franchises. The one that seems to scatter a many feathers and pleasure a many is always Mario Kart. The gameplay is mostly fun, elementary and it's easy for customarily about anyone to collect up. It's also a array that has what can be deliberate a attempted and loyal formula. Mario Kart has defended a informed regulation for dual decades now and it's not going to stop here. If you've favourite Mario Kart formerly there's no reason not to unequivocally give a diversion a try.
As you'd expect, Mario Kart 7 is flattering easy to trip into. There are 32 courses in sum and during slightest 16 of them are retro courses drawn from other Mario Kart releases. Most of them are flattering good designed, and those who adore a comparison courses will be gratified to find some of a classics here. Some of them have changes to enrich some of Mario Kart 7's new mechanics. Each competition has 8 racers. There are also a ton of equipment to find and use as we race.
If there's one thing Mario Kart has always been criticized for and praised for it's a opposite collection of items. Some informed equipment that have been in Mario Kart perpetually lapse such as a mushrooms, stars and bananas. Some of a some-more new equipment lapse as good such as a bullet bill. There are 3 new energy ups to spy in Mario Kart 7. The initial is a glow flower that will let your play fireballs during your opponents for a certain volume of time. There is also a Tanooki Leaf that gives we a Tanooki Tail to strike your enemies and finally there's a Lucky 7 that gives we 7 energy ups during once that we can use. Of a 3 new equipment a Lucky 7 is a many comical of a batch. The glow flower seems as yet it should've been a partial of Mario Kart all along. The Tanooki Tail, however, is by distant a slightest comical of a new equipment here.
There is some grade of fitness when it comes to winning, yet there's some-more of a feeling that you're in control than a Wii movement where we could simply be bombarded with several equipment during once customarily seconds before a finish line. Here, that isn't approaching to happen. You'll still find yourself strike by an item, yet we won't find yourself bombarded too mostly in such a brief duration of time. The balancing here is improved to a indicate that there is still a small luck, yet your ability is indeed critical here as well.
There has been a lot done about a new further to a vehicles. The glider and a propeller. One allows we to fly while a other allows we to span a water. For a many part, these additions don't unequivocally supplement most to a experience. It's comical a initial integrate of times we do them, yet you'll feel most some-more during home with your wheels planted resolutely on a ground. They're not wholly useless. Gliding can, for example, give we an dilemma in some races. It's going underwater that some-more or reduction feels no opposite from being on a surface. So while they're positively acquire additions, it doesn't unequivocally do a whole lot to raise a experience.
You'll some-more or reduction knowledge most of what Mario Kart 7 has to offer within a integrate of hours. Certainly there are 32 courses yet you'll zephyr by all of them rather quickly. You'll also clear drivers and a counterpart mode and opposite tools to your Kart. If anything a multiplayer is what is some-more approaching to keep we entrance behind to Mario Kart 7. You can play locally with friends or online and both indeed work out customarily fine. You can also get into silver battles and a balloon battles, that is flattering customary for Mario Kart now (and also most some-more fun with friends). There's also a Mario Kart channel customarily like there is for a Wii.
Visually, Mario Kart 7 is by distant a best looking diversion a 3DS has during this point. There's a lot of fact put into it and it customarily looks smooth. The 3D also works out rather well, yet chances are we won't indeed need it to suffer a game. It unequivocally gives players a clarity of what's around a dilemma for a 3DS.
The customarily thing that unequivocally keeps Mario Kart 7 down is that it unequivocally isn't any opposite from a prior Mario Kart. Things have been rather reworked and tweaked yet there isn't most offering here that other Mario Kart games aren't already going to yield for you. The new courses are good yet customarily that's all we get. Aside from that, a knowledge of Mario Kart 7 isn't unequivocally all that opposite from a prior ones. It's not indispensably a bad thing. It means those who've desired Mario Kart don't have most reason not to try it. It creates for a decent game, yet it infrequently walks a excellent line between improving a array and apropos stale. Regardless, a diversion is still good on a possess and value a look.
18 of 24 people found a following examination helpful.
Good, not perfect
By HangarMouse
I bought this diversion currently from a internal retailer. during a time of writing, I've played for about 4 hours.
The diversion is unequivocally good, yet it could have been better.
It is a Mario Kart diversion and it delivers as expected. If you're a fan of a array or customarily a 3DS owner, afterwards this is a must-own title.
First a bad:
I was unequivocally vehement for a 1st chairman "cockpit" view. we attempted it, yet it isn't good. This could have been good, yet unfortunately a problem here has some-more to do with a 3DS itself. With a diversion in 3D mode, it isn't unsentimental to lean a 3DS to steer, unless we spin your conduct with a 3DS. You'll get a bruise neck or customarily demeanour foolish doing it. For anyone with knowledge with a 3DS knows that sloping a arrangement hull a 3DS affect, during slightest until we can regulate your eyes.
Next is a analog steering controls. we do not feel "locked in" while regulating this control. The analog control feels rather isolated from a Kart's steering. Overtime a chairman will get used to it. That's all we can unequivocally say. Steering is not probable with a D-Pad, that is unfortunate. we would have favourite to have had a choice, generally deliberate how bad a analog steering feels.
Historically, Mario Kart games have always been bigger and have enclosed some-more calm than their predecessors. Mario Kart 7 does divided with during slightest 8 characters who were in Mario Kart Wii. There are fewer drivers to select from in this game.
The good:
Despite a fact a there are fewer drivers to select from in this game, a Nintendo creates adult for it by adding some new features. There is a lot some-more accumulation in a form of kart options. As we progress, we clear several mods for your kart. Some mods embody opposite physique styles for your kart, tire options, and wing options (for gliding). All mods do impact altogether opening of a kart.
New powerups!-- there are 3. The plume grants we Raccoon Mario's tail, used to whip opponents or incoming projectiles. The flower that allows we to fire fireballs. Lucky 7 that surrounds we with 7 opposite powered (similar to a triple shells), all of that can be used. The Lucky 7 powerup is by distant a rarest. In 4 hours of playtime, we perceived a Lucky 7 customarily once.
Where I'm neutral:
I saw a trailers for this diversion and we was unequivocally vehement to see a new gliding and underwater features. While they demeanour "new and innovative" in terms of gameplay, a existence is they're a bit underwhelming. Driving underwater feels accurately like pushing on a road. The difference: in one mode your kart has a propeller on a behind of it.
Gliding is fun, and there are some skills to learn to have an advantage on a track-- for example, regulating a glider to emanate shortcuts to jump several positions in a race.
The Verdict:
I'm giving this diversion a 4 instead of 5 since it isn't as ideal or discriminating as MArio Kart titles have been in a past. There should have been a same volume of calm or some-more calm as in a prior installment. The diversion is roughly unplayable regulating "tilt" controls while in 3D mode. New facilities like underwater mode didn't feel innovative.